About the Company
Fantasy Games is a new game-creation initiative inside A5 Labs (San Francisco) - a 6-year-old advanced-tech company building technology for some of the world's leading poker platforms - and part of a broader iGaming group with decades of operating experience. The project's mission is to create a new category of casino games by translating the best of casual gameplay (match-3, shooters, runners, and strategy) into iGaming, so the experience feels genuinely fun, skill-influenced, and engaging - not purely luck-driven.
Powered by a top-tier global talent team and advanced AI-driven technology, Fantasy Games is built on A5 Labs product and engineering depth. We combine modern game design - clear progression, satisfying core loops, and long-term retention systems - with iGaming-grade reliability and compliance. The result is a portfolio of fresh, player-first titles that can scale globally and help partners differentiate with experiences players actually want to return to.
Position Summary
We are looking for a Senior Project Manager / Game Producer to lead and coordinate design delivery at the game level. This role ensures structured execution, clear prioritization, and cross-functional alignment across Product, Design, Art, Animation & Tech, UX/UI, and Operations.
You will be responsible for maintaining end-to-end visibility of scope, schedule, dependencies, and risks while protecting delivery timelines through strong planning, governance, and stakeholder alignment.
Key Responsibilities
Requirements & Scope Definition
- Define clear requirements and acceptance criteria (scope, constraints, priorities, references)
- Gather and formalize requirements (user stories, constraints, edge cases)
- Break down game features into actionable tasks with clear owners and timelines
- Ensure clean task handoff (including Figma links and references)
Backlog Governance & Prioritization
- Own and maintain the design backlog
- Run regular grooming sessions and remove duplicates
- Keep scope and priorities up to date
- Prioritize tasks based on impact, effort, dependencies, risks, and deadlines
Sprint Planning & Execution
- Plan sprints: define resource allocation and sprint goals (ClickUp tickets + % planned)
- Track sprint outcomes (% completed vs planned)
- Monitor delivery health and ensure execution discipline
- Escalate blockers and protect delivery timelines
Cross-Functional Collaboration & Alignment
- Align priorities across Product Managers, stakeholders, and unit heads
- Synchronize design leads across the project
- Coordinate cross-unit and vendor dependencies (Art, Animation & Tech, UX/UI, Operations)
- Resolve trade-offs and cross-team conflicts
Delivery Oversight & Tracking
- Maintain end-to-end visibility of scope, schedule, dependencies, and risks at the game level
- Track progress and blockers in ClickUp (or have experience with other PM tools) and Figma
- Ensure consistent use of delivery tools and reporting standards
- Communicate progress, decisions, and risks clearly to stakeholders
Preferred Qualifications
- 5+ years of experience as a Project Manager / Producer (preferably in game dev), with a focus on design delivery and cross-functional teams.
- Experience managing game-level delivery: multiple workstreams (Product/Design/Art/Tech/UX/UI/Ops) in parallel, with dependencies and risks.
- Understanding of the full game development cycle: from discovery/concept to production, integration, QA, and release.
- Experience building/optimizing processes: backlog governance, Agile rituals, rules for working with requirements and artifacts (Figma/Click Up or other PM tools).
- Experience coordinating vendors/outsourcing (art/animation/tech) and in-house teams.
- Fluency in Mandarin and English, sufficient to lead meetings and drive stakeholder alignment.
Nice to have:
- PMP / PMI-ACP / Scrum Master or equivalent certifications.
- Experience with UX research, usability practices, accessibility standards.
- Experience with product metrics/analytics (events, features, KPI) to prioritize better.
Technical Skills
Delivery & Agile
- Scrum / Kanban in practice: sprint planning, capacity planning, velocity, controlling % planned vs % completed.
- Backlog management: grooming, deduplication, prioritization by impact/effort/risk/dependencies/deadlines.
- Requirements management: user stories, acceptance criteria, edge cases, DoR/DoD, change control (managing scope changes).
- Dependency & risk management: risk register, critical path, working with blockers, escalations, buffer planning.
- Status reporting and governance: regular updates, decisions/change log, transparent rules for working with tasks.
Tooling
- ClickUp: structuring spaces/folders, task templates, fields/statuses, dashboards, automations, reporting.
- Figma: navigating files, working with links/references in tasks, organizing handoff, basic understanding of components/design systems.
- Documentation and communication: Confluence/Google Docs, Slack, FigJam.
- Tools for planning: Google Sheets, Click Up Gantt Charts (capacity, dependencies, schedules, statuses).
Game/Design Production Literacy
- Understanding pipelines: concept UX/UI art animation engine integration QA release.
- Basic knowledge of change requests cycles to plan integration and risks correctly.
- Ability to formalize definition of ready for design: required mockups/specs/states/localization/assets/anims.
Soft Skills
- Strong facilitation: grooming, planning, syncs, demos/retro; ability to keep focus and drive decisions.
- Communication for different audiences: clearly explain status/risks to product, design, and technical/art teams.
- Stakeholder management: aligning priorities, expectations, what we do now / what we don't do, managing urgent requests.
- Conflict management and negotiation: trade-offs between quality/time/scope, resolving cross-team collisions.
- Ownership and proactivity: not waiting for instructions, surfacing problems early, proposing options, protecting timelines.
- Systems thinking: seeing the whole game-level picture, dependencies, bottlenecks, impact of changes.
- Analytical mindset and execution discipline: working with facts (plan/actual), root causes of under-delivery, improving the process.
- Empathy for creative roles: structuring work without breaking the creative process of design/art.
- Stress resilience and flexibility in an environment of frequent changes, deadlines, and parallel initiatives.