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Battle Planning-UGC Game

1-3 Years

This job is no longer accepting applications

  • Posted a month ago

Job Description

Responsibilities

1. Responsible for the character behavior and combat system of UGC games, including the design of character 3C, combat, skills, physics, AI, etc. 2. Write character and combat-related plans, and complete the configuration of characters, combat and related levels/playing mechanisms in the engine 3. Coordinate functions such as programming, art, audio, UI, QA, etc. to promote the completion of relevant requirements and ensure that functions are delivered as scheduled.

Qualifications

1. More than 1 year of game combat planning experience, responsible for the production of character performance, combat performance and feel optimization in action, shooting or competitive projects 2. Proficient in using Unity, UE or other commonly used game engines and their corresponding blueprints, state machines, behavior trees and other tool chains 3. Love games, have rich game experience, have in-depth experience in multiple games and be able to analyze their characters and combat modules. Applicants who are familiar with party or family games will be given priority.

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About Company

ByteDance is a technology company operating a range of content platforms that inform, educate, entertain and inspire people across languages, cultures, and geographies.
Dedicated to building global platforms of creation and interaction, ByteDance now has a portfolio of applications available in over 150 markets and 75 languages. For example, TikTok, Helo, Vigo Video, Douyin, and Huoshan.
Dedicated to building global platforms of creation and interaction, ByteDance now has a portfolio of applications available in over 150 markets and 75 languages. For example, TikTok, Helo, Vigo Video, Douyin, and Huoshan.

Job ID: 101694445