As a senior character artist, you'll create people and creatures for players to interact and connect with You ll combine your artistic and technical talents to form the physical features that define the characters that live within our worlds.
What you will do:
Create high quality, detailed character models and assets
Understand asset limitations, project milestones, risks and work accordingly. Collect and familiar with reference images
Produce models according to the Art director's vision
Provide proxy models for early game integration
Unwrap low polygon models and create high quality color maps
Address critiques from the Lead Artist and Art Director and make revisions
QUALIFICATIONS
What you will bring Must have:
Proven working experiences in game development modeling and texturing characters using 3ds Max and Photoshop (or equivalent 3D and 2D programs)
Highly proficient in Maya, ZBrush ( or equivalent software) and PhotoshopStrong knowledge of Marvelous Designer and Substance Painter Solid knowledge in hi-poly modeling and digital sculptingStrong knowledge of low poly modeling techniques, including a strong knowledge of topology for animation
Very good texturing skills, mapping and normal map extraction techniques Understanding of PBR.
Ability to use efficiently the texture space and to take into consideration the pixel ratio
Very good sense of human and animal anatomy and proportionsProven experienced with AAA game production Ability to understand technical constraints and to integrate them when modelingGood sense of form, shape, silhouette in regards to objects
A critical thinker, easy to think of and adapt to new techniques in modelling and texturing . Passion for games and strong game culture Ability and desire to work in creative and collaborative teamsAbility to manage their own time and work within deadlines
Experienced with the production process and good aesthetic sense.
Nice to have:
Good communication and English skills.
Experience in animation and rigging are considered as advantage
ADDITIONAL INFORMATION
Benefits and Perks from Ubisoft Shanghai:
We believe thatworking location flexibilityis essential to employee engagement and contributes to our high value ofwork-life balance
A minimum of15 days paid annual leave
Monthlymeal and snack allowance
Premiummedical insurance planand freeannual health check
Game Package:free access to Ubisoft gameson PC plus a rich and expanding library of games & books
Employee Assistance Program:wellbeing solutions, emotional support, and life coaching
Jumpstart your growth:A rich resevoir of premium and exclusive learning resources to support your continuous learning, expand your skillset, and advance your career.
10+ staff clubsfeaturing weekly sports and gaming activities and events
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Ubisoft CSR commitment
Making a long-lasting positive impact for our players, our teams, our partners and our planet.
In Ubisoft, we are working to enrich players lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.
To learn more about Ubisoft's Environmental Commitment
Play Green: Ubisoft's Commitment to Global Carbon Neutrality
Assassin's Creed is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It is the first installment in the Assassin's Creed series. The game was released for PlayStation 3 and Xbox 360 in November 2007.