Rendering Framework R&D Engineer-PICO

0-2 years
10 days ago
Job Description

Responsibilities

1. Responsible for the design and development of rendering frameworks in VR/MR systems 2. Responsible for optimizing the performance experience of rendering engines and frameworks, monitoring platform construction, and exploring underlying new technologies 3. Responsible for solving performance/stability issues of rendering frameworks.

Qualifications

1. Have a good C++ language foundation, be familiar with common data structures and algorithms, and be familiar with design patterns 2. Be familiar with opengl or vulkan Relevant development experience is preferred 3. Familiarity with self-rendering frameworks (Flutter/React Native/Weex/browser kernel/small programs, etc.) is preferred, and experience in rendering is preferred 4. Familiar with Wayland, Android (hwui, skia), etc. Graphics subsystem is preferred 5. Have good team spirit and communication awareness, strong sense of responsibility, work conscientiously and meticulously, and have good pressure resistance.

JOB TYPE

Function

Skills

C++
skia
vulkan
small programs
Weex
hwui
Wayland
Graphics subsystem
browser kernel
About
Job Source: jobs.bytedance.com

ByteDance is a technology company operating a range of content platforms that inform, educate, entertain and inspire people across languages, cultures, and geographies.
Dedicated to building global platforms of creation and interaction, ByteDance now has a portfolio of applications available in over 150 markets and 75 languages. For example, TikTok, Helo, Vigo Video, Douyin, and Huoshan.
Dedicated to building global platforms of creation and interaction, ByteDance now has a portfolio of applications available in over 150 markets and 75 languages. For example, TikTok, Helo, Vigo Video, Douyin, and Huoshan.

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